Exploration badges identify real landmarks without publishing their exact map coordinates. Use the live room prompts to locate them and the official descriptions to confirm what counts.
Rooms and objects
- Access Granted: unlock your first door.
- Keymaster: find the key in Room 3.
- Joy Ride: ride the elevator out of the basement.
- Nosy Coworker: open 20 filing cabinets.
- Housekeeping: clear 20 cobwebs.
Hidden interactions
- Tricked! targets the fake exit.
- Let’s keep this between us targets the Sketchy Coworker’s Phone.
- Dangerous Knowledge marks a hidden discovery.
- Intruder requires breaking every plank off the boarded-up doorway.
- It’s Not What It Looks Like awards when the FBI catches you.
Search after completing the normal work in a zone so exploration does not obscure an uncollected document. Record the room, previous action, party member who interacted, and badge result. The official descriptions do not say whether cabinet and cobweb counters are cumulative, shared, or reset by a new run.
Exact secret routes remain in the Secrets overview until reproducible live evidence supports location steps.
Evidence level: names and objective text are Official. Locations, trigger order, and shared credit Need in-game testing. Checked July 27, 2026.